Sara Temer
Alpha version 0.1.0 (first release) include:
- One playable culture - Numenorean
- Numenorean units
- New animations for units with shields
- New campaign map with 28 provinces (Numenor Island) and 8 playable factions
- Important characters (Amandil, Tar-Miriel, Pharazon)
- New building chains for Numenorean
- New models on campaign map
- New resources (e.g. Mithril)
- New technologies and comander skill tree
- New music (by Filip Oleyka) and units sounds
- And more...

Alpha version 0.1.5 changes:
- 24 new provinces (Near Harad, Umbar, part of Gondor)
- Added new culture - Haradrim
- Added 15 Haradrim units
- Added 3 Teleri Elves units - available for Numenorean Elendili in important port provinces
- Added 3 new Numenorean units (Rangers, Scouts, Pikemen (last available only in custom battle atm)
- Removed Numenorean cavalry units (except added Scouts), but Numenorean factions can recruit local Haradrim cavalry
- Added resource: Spices
- Added many unit voices: for Numenorean, Haradrim and Elves
- Removed minor Numenorean factions on Island
- Changed name Miriel faction to Kingdom of Numenor and Pharazon faction to Empire of Numenor
- Added factions: Numenorean Colony in Pelargir and Numenorean Colony in Umbar
- Added 8 Haradrim factions, include two main: Black Snake Clan and Golden Lion Clan
- Many minor changes

Main changes in Alpha v0.1.6:
- 20 new provinces in Gondor, Enedwaith and Calenardhon (later Rohan)
- New armor for Nizar (Haradrim Black Snake Clan faction leader) (thanks Edred for great concept)
- New armor (still WIP) for Ikrimah (Haradrim Golden Lion Clan faction leader) (thanks Edred for mask concept)
- Nizar and Ikrimah now have own bodyguards (avaiable in campaign and custom battle)
- More variants of movemment animations for spearmen with shields by CherJair
- Some new building icons (for Numenorean) by Mareon
- New campaign settlement models for Haradrim
- Changes in economy - now some buildings basically generate less wealth, but other building can increase it
- Unplayable Wildmen factions in campaign (avaiable in custom battle, but it only few units - so I suggest to not play as them)
- Fixed problems with 2h sword animations
- Removed placeholder custom naval units and restored some vanilla naval units (because AI for some reason not recruit custom naval units)

One Ring to rule them all, One Ring to find them,
One Ring to bring them all, and in the darkness bind them,

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